• Rachael Messer

Fall Apart Projects

There are plenty of ways to get discouraged when starting your voice over career. One that tends to but often doesn't get covered are fall apart projects.

These are projects that you audition for and land the part, but somewhere down the line, the project falls apart in some way.

The creator loses drive or time for the project, it becomes more complex, it takes too long, ect. And this can be really saddening as an actor. You work so hard to get the audition, then you book the role! And either get really excited and wait for the project to come around and maybe it never does and the project just sits in abyss with you never hearing anything. Or you actually do hear that it was canceled.

My least favorite one is where they cancel the project after you've spent the time and effort and recorded the lines!

While there aren't any sure fire ways to avoid these projects and even the best of us still run into them on occasion. Luckily, there are ways to spot these types of projects early on. Three things I recommend you look for before you audition for a project are: -Does the project have artwork? This may not be relevant for audio dramas, commercials, ect. But if you're auditioning for a cartoon or video game, if they are at the point of casting actors, they should have at least some form of artwork! Sketches are fine in some cases as they may have designed the game with placeholder art, or may need the voices to fully animate. However, normally it's better to go for finished art. - Is this a college project? If so, you have a better chance of it happening because normally have to turn it in to have it graded. -Do they have other work samples? Have they finished a project before? Do they have animation samples they've already completed? Have they worked on other video games? You want to consider how far along the project is and how much work the creator has put into it so far. In most cases, voice over is one of the last things put into the game. Not always, but in most cases. Some games even already have a playable demo available! That's wonderful because it shows they've followed through enough to have a working game they can present to people. If it's not a video game, look up the creator. If they are doing an animation, have they done them before? Do they have a website or YouTube with samples? Most of the time, people starting off on their very first project, have a pretty good chance of it never seeing the light of day. Of course, this post is not designed to tell you what projects to audition for or not. Do whatever projects you feel like! :)

These are just some tips I've learned on how to make the most of your time, especially starting out when you really need those projects for your resume. If you'd like to learn more, you can always take my "Avoiding Scams, Fallouts, and dead end projects" Class

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